The Spinball Wizard two wheel pitching machine is designed to throw more strikes for less money than any other machine. The quality is still there - we use the same wheels and motors as on the top end Rawlings machines - but we kept the machine simple to keep the price down. This is a machine built for batting practice.
Three Sports with One Machine - These machines can be used for baseball, softball, or cricket. The only differences between the machines are the interchangeable legs and ball feeder tubes. Single use machines can easily be upgraded to combination machines later by purchasing the appropriate upgrade kit. Motors are mounted on slots to allow for major adjustments between baseball and softball use, as well as for minor corrections for wheel tread wear and ball hardness. Three optional leg heights provide a realistic release points for each sport: 24" for softball, 50" for standard baseball, or 50-80" for cricket or the ARP (adjustable release point).
Better Wheels - Spinball's solid wheels feature a urethane tread that is a full 1" thick for lower shock loads and almost instant speed recovery. Our competitors' profiled wheel tread is only 3/8" thick at the center, causing a much higher shock load on the motor shafts, and requiring a self reported 8 seconds recovery time with real baseballs. Pneumatic wheels are almost impossible to keep balanced because they change shape at high speed from centrifugal force. As the speed increases, the unbalanced rubber tire expands, but the balance weights mounted on the steel wheel can't move, so the wheels become unbalanced. They can also leak air and gloss over from use, reducing grip and therefore accuracy and speed.
Top Quality Motors - Our industrial grade, American made motors feature oversized, hardened stainless steel shafts to ensure a long life.
Throw any pitch from any angle - A thrown ball curves in the direction of its spin. The faster the spin, the more it curves. Fastballs have backspin, which cause them to rise, or at least fall slower than they otherwise would. Sinkers and curves have topspin, causing them to drop. Knuckleballs ideally have no spin at all and move randomly. By adjusting the wheel speeds and the angle of the machine, the machine can be set to spin the ball in any direction to simulate virtually any pitch.